Clemson's Justyn Ross Has The Playmaker's Advantage

Clemson's Justyn Ross Has The Playmaker's Advantage

n the 2019 College Football Playoff National Championship game, two true freshmen, quarterback Trevor Lawrence and wide receiver Justyn Ross, made a startling statement as they dominated the defending champion Alabama Crimson Tide. The Lawrence to Ross connection produced 6 catches for 153 yards, including a game-breaking 74-yard touchdown pass and a one-handed circus catch for a late, crucial first down. Two 19-year-olds, one 6 feet, 6 inches and the other 6’ 4”, outplayed one of the best defensive units in the country.

In our latest book, we featured the rise of Justyn Ross and his ironic results at Nike’s “The Opening” competition for high school football stars. Despite the speed and athleticism that Ross displayed in the national championship game, he has another, defining quality that doesn’t show up in the SPARQ ratings - he’s a Playmaker.

Here’s an excerpt from The Playmaker’s Advantage, available now in hardcover, ebook and audiobook, and in paperback on 1/29/19.

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Teach Your Brain How To Hit That Curveball

Teach Your Brain How To Hit That Curveball

This is the year. This is the season when you finally learn to hit that curveball. But better yet, you will be able to SEE the curveball right out of the pitcher’s hand and not be fooled. It’s not about the bat or your gloves or even your stance in the batter’s box. It’s about what’s under your helmet. From the split second your eyes pick up the ball’s spin and trajectory, your brain is performing multiple calculations and recognizing the slightest patterns so that you can consciously identify the pitch and then make a swing/no-swing decision.

Most of us have heard the quote from the late, great Ted Williams, the last MLB player to hit .400 for a season, ''I've always said that hitting a baseball is the hardest thing to do in sports. The hardest thing - a round ball, round bat, curves, sliders, knuckleballs, upside down and a ball coming in at 90 miles to 100 miles an hour, it's a pretty lethal thing.”

But in the same NY Times article back in 1982, he also shared a nugget about his concentration level, “'I used to say, 'I got to be quick, this guy's faster than he looks.' I had to hang in there. It's like saying, 'Nothing is going to disturb me as far as my intensity to go into the ball.'”

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Catching Flies And Hitting Fastballs Have A Lot In Common

Catching Flies And Hitting Fastballs Have A Lot In Common

Most baseball coaches and a few parents have learned the futility of instructing a young batter to “keep their eye on the ball.” Studies have shown that it is very difficult, if not impossible, for human eyes to track the trajectory of the pitch all the way across the plate. Even at the slower speeds of Little League pitchers, the shorter distance to the plate forces batters to pick-up early cues of the ball’s flight and speed, then make predictions of where and when it will cross the plate.  With less than a half second to to make the swing/no-swing decision, if the muscle activity isn’t triggered early in the pitch, the bat just won’t get around in time.

This time lag between incoming visual stimuli, motion planning in the brain and activation of the muscles, known as sensorimotor delay, is common throughout sports.  Think about a goalkeeper moving to stop a hockey puck or soccer ball; a tennis player returning a blistering serve; or a receiver adjusting to the flight of a football.  Their eyes tell them the speed and path of the object they need to intercept, then their brain instructs the body to move in the predicted path to arrive just in time.

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Why Young Athletes Should Play Super Mario 3D Instead Of Angry Birds

Why Young Athletes Should Play Super Mario 3D Instead Of Angry Birds

While there is nothing wrong with playing outside, the claim that video games have no redeeming value is starting to be refuted by science. The latest example is a study by researchers at the University of California-Irvine that found that playing 3D video games actually improved memories in college students.

While a number of brain training software apps have popped up over the last few years, they don’t yet have a substantial base of research showing that their games directly transfer to real life improvements. Most of these apps try to isolate specific cognitive skills, like memory, attention, decision-making or reaction time, within their games to train just one skill at a time.

However, the action-oriented, 3D first-person view of games like Call of Duty, Super Mario 3D World and Halo require the user to become fully immersed in the environment, mimicking the real world that users go back to after playing.

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